Giant monster game ps2




















New posts. Search forums. Log in. RPGnet stands with Black Americans in the fight for rights, safety, and justice. In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific example.

RPGnet stands in solidarity with that community. We all have an obligation to stand up against racism and bigotry in all its forms. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Bailywolf Start date Oct 16, Bailywolf Bork Bork Staff member.

RPGnet Member. Validated User. As a parallel to my Hulk: Ultimate Destruction thread I grew up with cheesy Godzilla dubs, and still love them best.

Every version of King Kong makes me cry. Samaritan One of the good guys. War of the Monsters immediately comes to mind. There are also a number of Godzilla games, but I can't speak to the quality. Wraithstrike Game Creator Validated User. Godzilla Destroy All Monsters is the one you're looking for. Though I think Rampage World tour is also a good option. Giants is a good game , the monster parts does not appear till the end of the game but it a fun if rather quirky british humour game. Beri Only One.

For the PS2, there's R. For example, one boss, a gigantic flying stingray, can be taken out with arrows to its weak points, but it becomes much easier once you realize that at the end of the arena is a special sword that can kill the boss in just a few hits. The point in terms of this list is that this game is an extraordinarily grueling battle from beginning to end, and when you finally make it past the stage and to the boss, and you're faced with a foot-tall suit of armor, or an eldritch dragon imprisoned in lava, or a blind giant that can chop apart pillars, your adrenaline really gets going and it's a very thrilling fight to take these things down.

Sadly, there aren't all that many truly gigantic bosses; most of them are either human-size or just kind of biggish. Plus, when you're actually fighting these gigantic bosses, you're far more likely to be tearing your hair out than grinning at how awesome the thing is.

Thus, sadly, it doesn't get as high a rank as it could have, but give it a try anyway. This Natsume-made shoot-em-up from the 8-bit days is on here for one reason and one reason only: the entire game takes place on or within the creature you've set out to kill. The entire game is, in essence, one single protracted boss fight against a being that can swallow planets whole.

Yeah, eat your heart out, Moon from Zelda, you just got trumped. The plot here is that a being called Parasitis has swallowed the planet Abadox, along with its princess. You, Second Lieutenant Nazal, need to fly into Parasitis' intestinal tract and blow it up from the inside, finding and rescuing the princess along the way.

The whole feel of this game is very gory and meaty, especially for the oft-censored NES, and it really does feel like you're fighting off the miniature spawn of a huge fleshy monster. However, since this thing did eat a planet, there are many sections that reflect a man-made environment, with metal structures mixed with fleshy protrusions. It's very inventive, and it sticks to its story better than most shmups.

It's a tough game, even by the standards of its genre set by games like Gradius in the arcades, but it's got great design, and it's by no means impossible. If you can get to the ending, it's one of the most tense sequences I've ever seen: after the final boss is killed and Parasitis begins to self-destruct, you get one last bit of gameplay, flying out of the planet-devouring beast's body while outrunning the blast behind you.

You don't see the blast, but you hear it, as the sound of explosions gets louder and louder and you start dodging obstacles faster and faster. Finally, you make it out, and the last shot of the game is of Parasitis blowing the hell up, Death Star-style, as the credits roll. Parasitis could very well be the largest boss ever to appear in a game. I can't think of a single other monster in a game that can literally eat your whole planet. For that alone, it gets a sizable leap up the charts in the awesome category.

Good old Painkiller. Now this is a game that knows how to make an FPS fun and entertaining, much like how Duke Nukem achieved his glory back in the day. It doesn't have great graphics or a compelling story or memorable characters, but what it does have is lots of giant demons and a gun that shoots tree trunks, and that's all I needed to know when I picked this one up.

Painkiller sacrifices a lot in the name of having a good old time shooting demons, and it manages to avoid taking itself seriously so well that the whole game is just a crazy, violent ride, and it's monumentally enjoyable. It wouldn't be on the list without some building-sized bosses, though, and thankfully, it delivers that too. There's a lot of fairly big regular enemies in the game, sure, but when a boss stage comes up, their scale rockets to unbelievable levels. The first major boss is one of the biggest enemies I've ever seen in an FPS, and they only get more impressive.

Other than that, this is a pretty easy-to-understand, basic shooter formula at play, albeit one that works very well for what it was intended. I'm not really sure what else to say about this game, besides, go out and find it.

It's cheap, and you won't be disappointed, neither by the bosses nor the game overall. Plus, you don't need a ninja computer to run it! This whole series is filled with fantastic giant boss fights, several of them occurring right out of the gate in every game: the Hydra in the original God of War, the Colossus of Rhodes in 2, Poseidon in 3, Scylla in Ghost of Sparta, and so on, all of them enormous and all of them the very first bosses, appearing within the first five minutes!

Now that's how you kick off an action game. Interestingly, Kratos in Greek mythology was not a god at all, nor was he a mortal Spartan, as he is is shown in the game; he was a personification of strength, and was the son of the Nymph Styx not Callisto and the Titan Pallas not Zeus, although Zeus would have been a good guess, with all his illegitimate children. He isn't mentioned all that much in mythological texts, except for in Aeschylus' writings, where Kratos is said to have bound Prometheus after he stole fire from Hephaestus.

Ironically, Game-Kratos makes it a point to release Prometheus from those same bonds in God of War 2. Anyway, Kratos' adventures as God of War and Poor Anger Management Skills are a bunch of non-stop rampages overflowing with rage and adrenaline, and what better way to exert this energy than by killing Gods and Titans thousands of times his size?

Kratos takes down such a wide swath of the Greek pantheon that I'm sure there are Greek scholars out there looking at these games and sobbing. Ares was just the start; Kratos kills off almost every major Greek god between the various God of War games, and that's not even counting the numerous titans he does away with.

The guy is unstoppable, and it's very exhilarating to be behind the wheel as he slays creatures that could hold up the earth. Bayonetta is a game that The style of everything in the game, from the character designs to the animations to the various weapons, even down to the, uh There's no way anyone could possibly take this game seriously, even when it tries to get serious with its surprisingly confusing plot involving, no kidding, time travel.

It also has a lot of great boss fights against huge monsters sent from Heaven to destroy you. Almost every boss is gigantic, and they're all very fun and highly entertaining. The last boss especially is so huge it's ridiculous, and the way that Bayonetta destroys it is by summoning a creature ten times larger than the entire arena that the fight is taking place in, in the middle of space, and using it to fling the boss into the sun after dodging the planets on the way there.

It's also quite challenging, though not as much as Ninja Gaiden since this one has more fluid and easily manipulated animations for attacking as well as an ability to slow down time for a few seconds after narrowly dodging an enemy attack. It's still tough, but for an action game, it's very approachable and will suck you into its world with its abundance of style. Everything about this game is over-the-top, and I wouldn't have it any other way.

It's a great game, and it's got some great big I had a really hard time putting this at number two. There's just so much that applies here. Really, this one should be considered as a tie with number one in my opinion. Monster Hunter is a long-running series from Capcom that has built its name on the backs of slain giants. Not only does the gameplay revolve around hunting giant monsters, the economy does as well; you can't really buy anything good in terms of equipment, meaning you have to make pretty much everything yourself out of monster parts.

This is a great aspect, giving each new weapon or armor piece a sense of great accomplishment. The scale of the monsters is jaw-dropping, too.

There really is something to be said for a game that features crabs with shells the size of minivans and twenty-foot tall birds that are among the smallest of its boss enemies. There isn't a single boss monster in Monster Hunter that isn't easily twice your size. For some examples of the largest monsters, there's a dragon that is literally the size of a mountain called Lao-Shan Lung, a horned alligator-looking creature called Jhen Moran with a head the size of an office building and a spine as long as several city blocks, and, largest of all, a sea-serpent as long as Manhattan called Raviente.

Let that sink in, or better yet, look up videos of some of these fights on Youtube. You will be dumbfounded at the scale of these things. These games are also very, very hard, for some of the wrong reasons, honestly.

The camera is notoriously hard to use, since Capcom decided to make camera control a skill in and of itself in playing Monster Hunter. Frankly, that's one of the stupidest excuses I've ever heard for a bad camera, but it is possible to get used to it, even on the terrible PSP hardware where you have to horribly contort your left hand to get the camera to work right.

Even then, the game is very reliant on reflexes and pattern recognition, like most action games, so only the most dedicated need apply, but once you've got it down, oh man, it's so satisfying to take out a metal-plated dragon and use its scales as armor. And finally, the number one. Say it with me Yeah, you knew this was coming. How could I not put this at number one? It's in the title! You know from the instant you hear about this game that you're going to be up against a Colossus.

Now that's advertising. If you've never played this adventure game from Team Ico, go and buy a PS2 and then buy this game. It really is amazing.



0コメント

  • 1000 / 1000