Surveyor Trial Trial: A Jedi should be prepared to undertake that which others will not. Once there, a waypoint will be uploaded to your datapad leading you to a surveyor named Par Doiae in the city of [city]. A surveyor, Par Doiae, has asked your help in clearing a sharnaff bull from a site where he needs to work.
Solution: Kill the Sharnaff Bull. Politician Trial Trial: A Jedi should be equally a public servant and a public defender. Once there, a waypoint will be uploaded to your datapad leading you to a politician named Kaul Dysen in the city of [city]. A politician named Kaul Dysen would like your help destroying a bloodseeker mite that is wreaking havoc in the area. Solution: Kill the Bloodseeker Mite.
Once there, a waypoint will be uploaded to your datapad leading you to a man named Keicho in the city of [city]. Keicho wants you to retrieve a ring that he lost. This ring is the wedding ring of his wife's mother. Solution: To successfully complete the quest either kill the man or don't kill the man if possible, then return the ring to Keicho. Once there, a waypoint will be uploaded to your datapad leading you to an environmentalist named Menchi in the city of [city]. An environmentalist named Menchi has asked you to kill 20 baz nitches.
Total killed so far:. Solution: Kill 20 Baz Nitches of any type on Dathomir. You can get missions 11k for them or find them in the wild. Once there, a waypoint will be uploaded to your datapad leading you to an ecologist named Luha Kellaro in the city of [city]. An ecologist named Luha Kellaro has asked you to kill 20 sludge panthers. Solution: Kill 20 Sludge Panthers of any type on Talus.
Minor Sludge Panthers spawn around Dearic, not many spawn at once so you will have to circle around the whole city on the outskirts, but eventually you will find them. However, these are usually static spawn cycling points, where several waves of spawns will cycle. If you keep killing the waves eventually a Minor Sludge Panther wave will come. If you stick to one of these points you will complete the trial in no time. Here are the waypoints for known ones around Dearic re-spawn rate is usually less than a minute : , 72, , , , , Kill Falumpaset Trial Trial: A Jedi must understand that there are times when a greater good outweighs a lesser evil.
Once there, a waypoint will be uploaded to your datapad leading you to a naturalist named Braganta in the city of [city]. A naturalist named Braganta has asked you to kill 20 falumpasets.
Solution: Kill 20 Falumpasets of any type on Naboo. Gungan falumpasets also count as ones you can kill for credit so kill them if you like level 25 Gungan Mercenary missions from Moenia? Description 1: With this honor comes the ability to craft your first lightsaber. Such is your next task Description 2: Well done.
Your first lightsaber is now complete. Before you may use it, though, it requires a Force crystal. As your next task, obtain and tune a Force crystal for use with your lightsaber. Solution: The time has come to craft your first Lightsaber! After successfully creating it tune a Color Force Crystal non-white one when told to and only when told to.
This is always the eighth trial and you will gain the Jedi Initiate status when given this trial. Conclusion After successfully completing all sixteen trials you will gain the Jedi Padawan title, a Padawan Robe, and the ability to start training in the Jedi Disciplines.
Also, you'll unlock your second character slot, with which you can do whatever you want, including becoming a Jedi again but you will not unlock any further slots. So where do you go from here? Message Edited by Wildsideoflife on PM. Dade L. Message Edited by aorae on PM. If he wants it, I hope he gets it. There are very few levelheaded people on this forum, and I'd hate for one of the militant Jedi or eBay-warriors to be representing the entire community.
Just be glad he took the time to help everyone out -- think how many "how do I x? Josue' Thomas. Phase I: The village has recently repealed a vicious attack by the enemy. Much of the village defenses have been eliminated, buildings are destroyed, and many people have been hurt or killed.
At this stage, the village is preoccupied with picking up the pieces, healing the wounded, and determining the remaining strength of their enemy. Phase II: The village continues to build defenses. It is discovered that the enemy is regrouping. Another attack seems inevitable, and initiates who help can turn the tide. Phase III: In an effort to repeal another invasion, the village begins construction of a shield generator.
Search and destroy operations are conducted to help keep the enemy at bay. The village continues to grow in size.
It is now walled from the defense building of Phase II. Phase IV: The shield generator is complete. The village is at its maximum size. Despite this, the Sith Shadows will not give up. Throughout this phase, waves of the enemy appear in coordinated groups. This phase culminates with a final onslaught. Although the enemy is repealed, the village is all but destroyed.
Return back to Phase I. Rohak Phase: All The village elder. Rohak was with the original group who founded Aurilia, and has been its spiritual guide ever since. He's very old and very wise He will direct you to the various villagers giving quests during the phases. Also, if you somehow lose your Force Crystal he will give you a replacement. Paemos Phase: All Paemos is a Rodian, and an expert with ranged weapons of all types.
He is friendly to everyone, a trait that made him few friends on Rodia. He is much happier in the village and will give his life to defend it if need be. Paemos knows a thing or two about Force Sensitive skills and can show initiates the ropes of experience. He's the person you go to for transferring experience to Force Sensitive experience. Also, he will grant Hologrinders their free FS Branches and the experience necessary to purchase them word of warning for hologrinders: only unlock and purchase one branch at a time, otherwise you will reach your cap and lose some of your free FS XP.
Noldan Phase: All Noldan is a Trandoshan and a master of melee combat. He is in love with Marite, believing his heart's secret is his own, but she is aware of his feelings and she reciprocates them. She won't act on her feelings though until she believes the village is safe from harm how tragic that the village will never be safe.
Noldan has been known to train outsiders who are working for the benefit of the village. He will teach you in the FS skill boxes that you have unlocked and have enough FS experience to purchase.
Marite Phase: removed from game? Marite is a female Trandoshan, outgoing and outspoken. She championed the idea of bringing in new people to train, hoping that it would start down the path of understanding for those who are force sensitive. On her homeworld, her own tribe disowned and cast her out because of her bizarre Force sensitive gifts. She is the village's ambassador to the outside world and has an amazing ability to heal.
The villagers couldn't pronounce his given name. He's a craftsman and an expert on building, resource gathering. He is also adept at overseeing large construction projects. He is definitely the best pilot in the village. He hates the Empire more than any of the others. He feels that if they hadn't outlawed pod-racing he would be a rich and famous racer, the best in the galaxy, and he resents the Empire because of this.
His primary concern is keeping the village safe from harm in whatever way possible Sivarra Mecheaux Phase: I, IV She is a Human and the village's medic and is always looking for help curing the wounded or keeping the village's defenders healed. Unknown if this affects looting item chances.
Does not grant extra points! Bounty Hunter Combat Weapon all types Squad Leader DNA Sampling Political Slicing Merchant Wilderness Survival Image Design Scouting Creature Handling Dancer Musician Entertainment Healing Surveying Medical Trapping Bio-Engineer Crafting All Other Crafting General Crafting Structure Crafting Configuration Processor 50 Rori Fiberplast, 30 Copper, 40 Aluminum, 15 Copper Press the small triangular buttons to adjust the configuration setting so that the component configuration top pattern matches the expected configuration bottom pattern.
Pressing a button will toggle its illumination state, as well as the state of two other buttons. Gyroscopic Receiver 50 Yavinian Wind Energy, 20 Lubricating Oil, 45 Steel, 20 Copper Use the sliders on the right to adjust the geographical resolution so that the component parameters top shades matches the expected parameters bottom shades. Changes made to the sliders will not be reflected in real-time. You must press the "OK" button in order to view your changes.
Signal Amplifier 70 Copper, 20 Carbonate Ore, 25 Talusian Fiberplast, 20 Aluminum Use the sliders on the right to adjust the frequency amplification so that the component output top graph matches the expected output bottom graph. Solid State Array Extrusive Ore, 10 Nabooian Water Vapor, 20 Polymer, 10 Copper Use the sliders on the right to adjust the solid state devices represented by the horizontal bars so that they are aligned around the transmission bus vertical line.
Are you retarded? Why not just wait to make the post til you are finished You're the one making the thread so you can wait til you finish Gentlemen, the post is waaay too long for a single post Obviously not, you both responded before I was done.
Grianne Rohk. Philosopher Master Bounty Hunter. As for those complaining about the style of "reserved", when you write your own guides use any style you want, but to complain about a very helpful post because the author decided to make it more readable is absolutely ricockulous. Who cares if he reserved space for his posts? It was a quick and easy way to make sure that his guide would be one contiguous block of forum space.
Thanks very much for the post s , SG. I already have my Jedi, but it's nice to have useful information like this collected in one place. I'm thinking of doing the village with my main and grabbing some FS skills to augment Swordsman.
Its how you say I want to say.. I just don't see why he had to start of with all those reserves I can see how he would start off with the first part, then do the reserves But having to open a thread and all it says is "space reserved" on the very first post I don't know Though it looks like he's gunning for it.
TDR Members. I know the abstract toons we are constructing have endless money and access to tapes. This is especially true if they pull out AP2 weapons. IMHO, the ultimate guide should factor in longevity, not just uber power until you need to hunt for new armor. Another friend and I were out hunting Elders when a jedi and a swordsman decided it was time to jack our spawn.
So she got a mission for the jedi and came out, in case words weren't enough to convince them that it was our spawn.
They left without hostilities, and when we started to fight the Elders again. After tanking for about 2 minutes, she said she was defenently out of there, because even she, with seemingly endless access to money, was not willing to risk her armor on the battering of an elder. They are not as easy to access as we would wish, especially with all the new folks going swords. I think for this to be the "ultimate PvE guide" you need to consider 4 points spent in melee speed as more than worth their value.
Heya all, Kruxx , give me a mind strength dot fire NS lance and I would do the same. I say stick with it. In time you'll find speed tapes so you could migrate to Prowess and put the rest on medic.
I use to make my FS xp once a day there before I log out don't like to grind, i and I usually cap k combat in 1h only if I'm alone there. Did you tried that? Those mercenary sentry seems to have problems hitting me and yes with CoB things are better.
If you have time, please post your experience about this. You have low melee def in your template, I'm really curious if you can manage them. If there is someone in mercenary go to the right room 'geonosian room' or 'jedi room'.
Start to kill the spawns with Area3 and try to dizzy them with 2hHit3 before killing them on the floor. If you kill them while dizzied on the floor the spawn goes crazy. Anyway there is a good chance that someone have already done that for you. I'm more interested in mercenary room, the 'geo room' is much easier, I think you'll be doing fine there but I'm curious if you can continuously handle a crazy spawn in mercenary with your template.
First off please keep the laughter to a minimum but this particular template must have artison i know i know but it just has to. Please comment and or make suggestions. Thank you in advance. Master Doc, Mswords this is only template i could not have art , due to i would be able to move it to my regular toon.
I would have all stats buffed including mind ones if that matters. Star Wars Galaxies. Go To Add This Thread to My Bookmarks. Add This Thread to My Subscriptions. Print This Message.
Message Listing. Previous Thread. Next Thread. This post is for people who: 1 Love being Master Swordsman more than anything else 2 Their main interest is high end PvE 3 They are hunting solo usually, cannot count on others help 3 Have money to spend Some FAQ to help you understand the results: I. Is Master Brawler a must? Do I need Medic?
If so, what exactly do I need? Tip: It's better to start with medic What about melee and ranged defense? You didn't answer my question! Yes but reading the templates you'll understand! What about ranged Mitigation? What about defences vs states? What about Master Doc? Is it good to have it? No, Master Doc is just for cutting the costs or for groups.
What about CoB? These lore repositories can only be activated by those talented in the Force, and exploring its deepest confines requires the skill of a trained Jedi.
From the few Holocrons that remain some scholars theorize that the Jedi order began on the ancient world of Ossus. Throughout the millennia, the Jedi Code has evolved and changed.
For instance, while it now dictates that a Jedi Master may only have one Padawan at a time, in the ancient past, it was not always so. It is likely that events such as the Great Sith War, in which many Jedi apprentices were lured to the dark side by the promises of Sith power and rose against their masters, were a factor in the changing the existing Jedi Code.
While the Code contains many layers of interpretation and information, at its core it reads as follows: There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Force. During the Separatist crisis, the Jedi had to weather not only the flashpoints of violence scattered across the galaxy, but increasing public backlash against their apparent shortcomings.
While the Jedi undoubtedly saved many lives through their duties, many disenchanted citizens saw only their failures. The Jedi order has changed much in the various iterations of the original Star Wars story. At first, they were the Jedi Bendu warriors who fought against the Knights of Sith.
At one point, they were the Dai Nogas who battled the Legions of Lettow. The second draft of Star Wars reveals some of the history of the order. In the ancient times before the Empire, a holy man known only as "the Skywalker" was the first to become aware of the mystical energy field called the Force. He learned of its two halves - the Ashla, or good, and the Bogan, the paraforce of evil. The Skywalker passed on this knowledge to his kin - twelve children who would pass on the Force through their children.
They eventually became known as the Jedi Bendu of the Ashla. When the Republic began to decay and the Senate was rife with corruption, the Jedi Bendu took it upon themselves to purge the injustices sweeping the galaxy. Instead, they were branded traitors and executed. I'd also like to thank everyone who took the time to read my guide; I just saw there have been over 10, views.
I hope it's been helpful. Four Key Skills. The big difference is that with Heal All Self 2 you only suffer several seconds of healing delay, while with the individual heals you must sit through the delay for each bar you want to heal. In some hybrid templates the extra 2 skill points are required elsewhere, so a few people give up Heal All Self 2, but this should not be done lightly. Heal States Self Healing xxx4 : This clears stun, dizzy, blind, and initimdate, even if you're lying on the ground.
Jedi get hit hard when they get hit because of the lack of armor; when a jedi's on the ground, melee damage against him gets a multiplier, and on top of things he cannot fight back or run away. If you go out to PvP without Heal States Self, you cannot expect to survive unless you have a competent and dedicated support group.
A bonus to this skill is that its prereqs include Force Cure Poison and Force Cure Disease, both very important to have given the continuing danger posed by DoT weapons. Force Run 2 Enhance 4xxx : Jedi often get into hairy situations. Force run 2 lets you get the heck out of dodge, outrunning your enemies and escaping to safety. Given the penalties for dying, both in jedi xp and FRS xp, a skill that lets you stay alive in a great many situations where not having it would lead to death is a skill that many jedi appreciate.
Some jedi have dropped to enhancer 2xxx for Force Run 1 since Force Run 2 no longer offers the offensive advantage, but Force Run 1 is less effective for getaways since you only move at about the speed of a burst running player. Channel Force Enhance xxx2 : Even at knight level, a jedi can burn through force extremely quickly.
Channel force lets you take a temporary hit to your maximum HAM stats in order to regenerate some force instantly. Handy when leveling, handy in prolonged fights, and a virtual necessity in one-on-one duels, Channel is also widely appreciated by the vast majority of the jedi population. While it can sometimes be risky to use, intelligent use of channel gives you access to far more force power per hour than a non-channeling jedi.
As a bonus, you get Transfer Force and Force Shield I; the latter will take some of the bite out of Force Drain attacks against you in jedi on jedi action. Channel is also a prereq for Force Drain and Meditate, which many jedi view as essential and which are unquestionably useful skills to have. A Note on Master Lightsaber. Master Lightsaber is unquestionably the most desireable master box in the jedi profession. It offers radically higher DPS than that of a nonmaster and gives better defense than the defender tree.
In jedi on jedi fights, the jedi without Master Lightsaber will lose, period, because saber toughness protects against saber damage while jedi toughness does not. A jedi with Master Lightsaber is the bane of all ranged professions because of the high saber block.
Therefore, most of the templates discussed below have master saber. People, including myself, have tried templates without master saber and usually found them wanting. If you want to try a build without master saber, go for it, do not be discouraged, just know that you'll be giving up a lot to try it. Some Templates and Analysis. Popular Double Mastery Templates. With two trees mastered, a jedi maximizes his force power and force regeneration.
Now that a jedi's offensive capabilities are severely curtailed when using Force Run 2 or 3, it has lost some of its luster, and some people spoiled by its former supremacy have called it useless. But Master Lightsaber offers a great combination of powerful offense and unparalleled defense vs.
Channel and Meditate give an enhancer unparalleled control over his force pool. Force Armor, while not a sustainable defense because of its big drain on your force pool, can be thrown up to keep you alive in the hairiest situations and dropped when you don't need it anymore.
Force Armor is also extremely effective in jedi vs. And, as discussed above, Healing is a crucial part of almost every jedi template.
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